![]() The resource requirements for the missions are also incredibly high. I suspect you’re supposed to min-max everyone’s torture desires to increase your income, but the difference is usually 2 or 3 Suffering per cycle, so effectively it’s “guess I’ll go fuck myself for 8 minutes instead of 10.” It’s the difference between “200 Suffering” and “2000 Suffering,” the “guess I’ll just go fuck myself for a while” kind of jump. There is a tech tree and progression of buildings, but the jump in resource cost is kind of absurd. There are a number of missions easily solved by building a ladder or marking out a place for something to be built, let your sinners do their thing, and sometimes building something to keep them from dying. The campaign itself isn’t all that difficult. It’s like doing BDSM work on Zoom, I expect. The writing is very Sensible Chuckle, tongue firmly planted in cheek, but you are still listening to a digitized chorus of the damned shrieking in agony and delight as you torment them. Hell Architect sports a sandbox mode as well as a campaign mode where you office politics your way through Hell’s hierarchy and face more and more advanced challenges like digging up rare Satanic artifacts and forcing sinners to suffer in increasingly baroque ways. Just like modern America, you’re left whining about insufficient income even as you sacrifice your workers to build fancy buildings. ![]() On the other hand, then you lose their labor as well as all the value you extract from their shit. While sinners do produce Suffering as the currency to upgrade your underworld with more and more elaborate torture devices and devil summoning structures, they can also be sacrificed for Essence, another currency that enables you to build fancier things. Take THAT, Catholic Church! Limbo is back and it whips ass! Each sinner has specific traits and sins and maximizing their suffering provides more income, but if they die, they just go to Limbo and you can eventually get them back. They do have some basic needs like food (made from poop), water (made from poop), and shelter (does not involve poop as far as I know), but they also love to be tortured because they are dirty little piggies that love being tortured, just like Texans. The game loop is pretty simple base management with a spicy Hellish flavor: you get some sinners that trickle in over time. It’s a lot like our world: if you work really hard you get to order your underlings to suffer all to make the guys above you a little bit richer. ![]() MonsterVine was supplied with Steam code for reviewĪs I wrote in the preview, in Hell Architect, you are one of Hell’s Assistant Managers. Leaving aside a month in Texas due to Hurricane Ida, I spent a month playing Hell Architect. For the past month, I have been in an incredibly hot place full of sinners and devils a place where there is no mercy and only pain a place where one’s suffering is turned into currency by one’s overlords to build increasingly absurd things a place obsessed with resource extraction a place run by dysfunctional morons a place where even the Almighty dare not tread. ![]()
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