Once you have completed these steps, you can move on to exploits. You can also fire a sensor probe at the target to temporarily and significantly raise its signature radius. Locking on to a target significantly raises their signature radius, which leads into your next abilities. Listen to your captain to identify the target which you should be engaging lock on to this target by holding rightclick. If there is a hostile contact, things get complicated. Research, when located, can be picked up by firing a sensor probe at it. If the bar fills up but you dont pick up the scrap, check if your cargo is full.Īdditionally, check nearby objects to see if they have research nodes on them. If there is no enemy contact, look for scrap and pick it up with rightclick if you cannot pick it up for any reason, the pilot can physically touch the scrap with the ship to pick it up. The sensor dish has two firemodes: leftclick, which fires a scanning probe, and rightclick, which locks on to an enemy target or picks up scrap. Upon spotting an object or a hostile ship, you should enter the Sensor Dish. Once you have gone through all the basic information-gathering steps, you can either teleport to the planet, or otherwise, enter the Sensor Dish. If they belong to an enemy faction, they will immediately be hostile and begin attacking you. If they belong to the same faction as you, they are friendly. If there is a ship, click on their tab to see what kind of ship they are. You can click on the planet’s tab on the sensors to see if you will require an environment suit or not. If there is a planet, there will be NO ships, and no other contacts on radar. The first step is to check what, exactly, is on sensors there might be a ship, or a planet. You will start each engagement, hostile or nonhostile, with the basic screen. Static will decrease Physical damage taken, but increases your own signature radius. Modulate will decrease Energy damage taken, but decreases your sensor effectiveness. The bar above the buttons will shift left or right to tell you how much of each damage type you are taking in the current fight. One mechanic included here is the Shield Modulation, which does not fall neatly into any one category: Shield Frequency.įound in your Status tab, you can switch your shields to Modulate, or Static. the order in which you will generally be doing them in a fight. Each section is listed chronologically, e.g. The tutorial will teach you the absolute basics this guide will teach you how to take those basics and turn them into actual, functional gameplay. This is a guide purpose-built for explaining how to be a competent scientist quick and dirty. Quick rundown on Science’s more esoteric, poorly explained mechanics.
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